I'm updating a few ground polys for P3D V4 and have an issue I've been unable to sort out relating to the Detail texture layer. I have set the Detail scale to various numbers between 1 and 36 and instead of tiling the texture it is stretching it, the higher the setting the more the detail layer is stretched.
The Bump texture is tiling nicely with similar scale settings.
I'm not sure if there is something I am doing wrong or perhaps an issue with the Ground Poly Wizard in MCX, or with the latest P3D V4.1 bglcomp.exe file.
Any help would be greatly accepted.
Graham
The Bump texture is tiling nicely with similar scale settings.
I'm not sure if there is something I am doing wrong or perhaps an issue with the Ground Poly Wizard in MCX, or with the latest P3D V4.1 bglcomp.exe file.
Any help would be greatly accepted.
Graham