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Hi
I've looked at many tutorials and videos on how one should create ground polies for FSX and P3D. Now since I'm using Sketchup in stead of Gmax or 3ds Max as in those videos. I'm a bit unsure of how to translate some of those seeminly unique Autodesk features to the sketchup realm.
Most of all i'm wondering about the layering of textures. Does this imply they simply assing multiple textures to a single surface or do they layer several duplicate polygons over one another and assign textures to each of those?
The other thing is for taxiway lines. There appears to be a tool in the gmax product that makes it easy to assign a texture to what looks to be a " flat line". What's the best way to do this in sketchup?
I created a test surface with my interpretation of layering as you can see in the attached screenshot.
It includes duplicates of a flat rectangular polygon, at about 1cm appart, the bottom one has a tiled asphalt texture, the one above that has a single texture that contains all the line markings and the one above that adds some dirt over the other layers.
Is this the way i should continue or are there better ways?
Thanks!
I've looked at many tutorials and videos on how one should create ground polies for FSX and P3D. Now since I'm using Sketchup in stead of Gmax or 3ds Max as in those videos. I'm a bit unsure of how to translate some of those seeminly unique Autodesk features to the sketchup realm.
Most of all i'm wondering about the layering of textures. Does this imply they simply assing multiple textures to a single surface or do they layer several duplicate polygons over one another and assign textures to each of those?
The other thing is for taxiway lines. There appears to be a tool in the gmax product that makes it easy to assign a texture to what looks to be a " flat line". What's the best way to do this in sketchup?
I created a test surface with my interpretation of layering as you can see in the attached screenshot.
It includes duplicates of a flat rectangular polygon, at about 1cm appart, the bottom one has a tiled asphalt texture, the one above that has a single texture that contains all the line markings and the one above that adds some dirt over the other layers.
Is this the way i should continue or are there better ways?
Thanks!


