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Hello, I hope I'm posting this in the correct forum, but figured I'd ask since MCX has the ground poly wizard.
I've noticed FlyTampa and certain other developers have managed to create a single projected mesh layer (object) consisting of many individual texture tiles (squares) somehow stitched together in a grid format (A1, A2, B1, B2, etc.)
While CGLs would work for importing aerial imagery, it's not suitable for doing what I'm trying to do which is have full blending control in relation to other Project Mesh layers. So, inevitably they must be objects.
Is anyone familiar with this workflow or has any idea of perhaps how this could be accomplished?
Many thanks in advance.
I've noticed FlyTampa and certain other developers have managed to create a single projected mesh layer (object) consisting of many individual texture tiles (squares) somehow stitched together in a grid format (A1, A2, B1, B2, etc.)
While CGLs would work for importing aerial imagery, it's not suitable for doing what I'm trying to do which is have full blending control in relation to other Project Mesh layers. So, inevitably they must be objects.
Is anyone familiar with this workflow or has any idea of perhaps how this could be accomplished?
Many thanks in advance.



