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Ground Polygon Photoscenery...

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unitedkingdom
I have used gpolys for the entire photoscenery, but have run into a problem with the mipmaps...

With mipmaps on, there is a visible black line between the tiles of the scenery.

Without them, the moire effect makes it unusable.

Any recommendations on how to use this method successfully?

:confused:
 
The mipmapping is bringing over pixels from the opposite edge of the texture for blending purposes. That gives you the "edges". The solution is to reduce your texture mapping by a pixel or two along all edges of each ground polygon. This will usually eliminate the edging.
 
****


So, one needs to cut the texture into 1024 sheets for use with this method?

And each sheet is a drawcall?

For a 30cm/pix resolution with 15km^2 coverage, that is about 112 "1024x1024" sheets and drawcalls :confused:
 
It has been discussed in this thread

There are pros and cons. I think the bigger area of ground poly is the benefit of it is less.

Why don't use them together? I usually use photoscenery for large area and use ground poly where you need more detail such as appron, parking lots. It is quite easier to do.
 
Ah yeah cheers! I forgot that it mentioned the inordinate amount of drawcalls and work.

I'm resampling it and doing it the old fashion way!
 
Another question regarding this topic...

Say you have some nice crisp 25cm aerial images for your photoscenery; using them as ground polygons necessitates mipmapping to aviod the dreadful shimmering experienced. But then you loose 4x the resolution? So you now have 1m/pix photoscenery? It looks blurry!
 
Why would you loose resolution adding the mipmaps? The lower resolutions are only used in the distance.
 
But when you convert something to mipmaps the "main surface" is made lower resolution to afford the space for the mipmaps?

All of mine seem to work that way. Textures without mipmaps look much crisper when next to them, but suffer the debilitating shimmering.

The "main surface" has the same texture sheet size, but the pixels are weighted across several by the looks of it.
 
The resolution is the same. But indeed less colours are used as a compression technique for dxt. For each area of 4x4 pixels 4 different colours are used.
 
Hi,

No, the lower mipmaps are added to the file. Mipmapped files are larger than those without mipmaps. I don't believe there is any difference in the main image itself.

What you are seeing is the *effect* of mipmapping in FS, not the result of a lower resolution image.

Hope this helps,
 
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