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Ground Textures too bright.

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us-california
Hello, so I'm not sure if this is the forums to ask this but for a long time I had some satellite scenery I made using FSEarthTiles around Area51 recently I had redo the scenery using FSET but for some reason the ground textures seem to look brighter than I remember. I attached a pic which shows the ground on a moonless night and seem to remember from before that you could barely see the gorund, but now everything is lit up.

So is there a way to make the ground textures darker?

Thanks Prepar3D Screenshot 2023.05.13 - 00.58.39.13.png
 
Hi,

I am not familiar with the FSET tool, but you might want to check in the TMFViewer if the photoreal scenery has been compiled with a night texture included or not.
 
Hi,

I am not familiar with the FSET tool, but you might want to check in the TMFViewer if the photoreal scenery has been compiled with a night texture included or not.
Sorry, not sure exactly what you mean. Are you saying that it might be showing the daytime textures at night? Also, I take it TMF viewer is par of the SDK, right?

Thanks
 
Yes, the tmfviewer tool is part of the SDK.

It might be a night texture that is too bright was included.
 
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