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Hello. I’ve checked several tutorials regarding ground layout (aprons, taxiways, markings) and tried some stuff on my own, but there are some questions came to my mind.
1. How aprons are normally done? I want to use custom textures. Iirc metalness is not supported by projected meshes, so either create an Apron or insert 3d model? 3d models will not follow terrain. Apron objects are pain (still no snapping in SDK). What is the best/common practice here?
2. How taxiway markings are done? Default taxiPath is a no-go, too generic (leaving them only for AI). Painted Lines with custom material are jagged and not smooth. Projected mesh - sometimes low resolution since its only 4 px/cm. 3d model - not snapping to ground. What is the best/common practice here? (Sure, bot talking about 8k texture overlay applied over 256x256m polygon)
3. I need a specific layout of taxiway and runway lights objects. I found LightRow but it’s limited to taxiway lights only. May I create somehow a LightRow using my own objects (like maybe a row of yellow in-ground lights)?
4. Not everything is possible with default taxi signs (some symbols, like holding point, are missing). I assume, in that case 3d object is the only solution? Plus a lit version for nights
5. If I want to create an airport in 3ds/blender (for items 1 and 2), how to match the satellite image between blender and sim? I have aerial (made from SimpleAerial from SDK) a bit shifted compared to default Bing texture, so I assume it won’t be the same in Blender?
Thanks in advance for any guidance in those questions
1. How aprons are normally done? I want to use custom textures. Iirc metalness is not supported by projected meshes, so either create an Apron or insert 3d model? 3d models will not follow terrain. Apron objects are pain (still no snapping in SDK). What is the best/common practice here?
2. How taxiway markings are done? Default taxiPath is a no-go, too generic (leaving them only for AI). Painted Lines with custom material are jagged and not smooth. Projected mesh - sometimes low resolution since its only 4 px/cm. 3d model - not snapping to ground. What is the best/common practice here? (Sure, bot talking about 8k texture overlay applied over 256x256m polygon)
3. I need a specific layout of taxiway and runway lights objects. I found LightRow but it’s limited to taxiway lights only. May I create somehow a LightRow using my own objects (like maybe a row of yellow in-ground lights)?
4. Not everything is possible with default taxi signs (some symbols, like holding point, are missing). I assume, in that case 3d object is the only solution? Plus a lit version for nights
5. If I want to create an airport in 3ds/blender (for items 1 and 2), how to match the satellite image between blender and sim? I have aerial (made from SimpleAerial from SDK) a bit shifted compared to default Bing texture, so I assume it won’t be the same in Blender?
Thanks in advance for any guidance in those questions

