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Hangar Doors - compilation error

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ca-newbrunswick
Attached are zip file and jpeg outlining my problem with animating the hahgar doors.

  • FSDS is set up correctly and is FSDS V3.0
  • Using Makemdl from fs2004 sdk
  • .X exported from FSDS
  • Model type: FS9 Scenery
  • Extra files: checked
  • Crash: unchecked

Hope someone can help with this one.. As far as I can determine, this is set up the same way as my test set of doors which worked great on Nav2 freq 112.00.
I cannot find the problem and hope someone can steer me in the right direction

Thanks in advance


May 14.2010 - - - UPDATE

Not exactly sure what was wrong, but it appears that something was wrong with the raw file from FSDS which produced bad info in the .x file that was being exported. I have done (or am doing) a complete rebuild of the hangar and at about 80% complete, the compile errors of the .x file in MakeMdl have gone away.
 

Attachments

  • hangar files.zip
    hangar files.zip
    13 KB · Views: 331
  • door animation error.jpg
    door animation error.jpg
    48 KB · Views: 471
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If I understand correctly, you made your doors only and tested them in the game and they worked. Right?

If so, then the problems lies elsewhere. Perhaps a part or two in the hangar.

Check for any reversed polys in the same part. i.e. if I have a wall and go to poly mode - cycle through each poly of that wall. If yo see that little white line pinting the wrong way, click on poly and flip all selected. check each part that way.

Another item- cycle through each part and.... click on parts top menu; click "center axis to part. Repeat this but this time click 'reset AXIS rotation'.

This is just a W.A.G. (wild A** guess) but worth a try. Bob
 
Hi hecrowell.

I ran your X file and got the same error can you post or send the FSC file so I can have a look at it to try and find the problem?

H_Farfy:D
 
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