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MSFS20 Having seemingly random problems importing 3d objects from blender

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norway
Yesterday me and my buddy worked for 6 hours trying to figure out how to get stuff into the project editor from blender. We have been successful making scenery using standard assets. With the blender objects, many times it doesnt work. I'm pretty new to both blender, the sdk and scenery editing in general.

In the end, after 6 hours, we figured out that if we have a custom asset used in a scenery package that is already installed in the community folder you cannot import any more 3d objects. Or something along those lines. I removed the custom scenery for the airport I was editing, and voila, I could import the 3d objects. Then today I watched some more youtube guides and successfully imported 2 different 3d models into the sdk. Later I wanted to show my friend my progress and how easy we could import stuff into the sdk, but now I cant get it to work again.

Tried exporting the standard cube from blender, but couldn't get it to work.
This is the screenshot from the console:
xjMedOe.png


Can anyone spot what I'm doing wrong?
 
Have you remembered to apply all transforms in blender before exporting? You can do that in blender by choosing 'object' > 'Apply' > 'All Transforms'
That might be the problem as it seems to be mentioning something with the object scale in the error message.
 
Did you use the fs exporter. If you are using a mesh for the airport, i recomend renderoc and google earth for blender.
 
Happens to me all the time. The same gLTFs from blender sometimes work and sometimes they dont LOL.

The best thing ever is to not waste time trounleshooting why they dont work and continue modeling - knowing that eventually it will just work again (when it wants to).
 
It happened to me too, it says something about "compiler error":

INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 6!

but I checked those lines aroung No 6, everything was OK!

My solution:
1/ export the object from blender as .obj
2/ open a new blender project
3/ import the .obj into that brand new blender project
4/ export that to extended glTF (MSFS) again and put that result into MSFS

Tadaaaahh, no more strange compiler error in the SDK, god knows why ;-)
 
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