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Hi,
I am currently reworking a multiengined helicopter. Starting her up, she runs up fine on both engines, torque indication in max whilst building up rotor_rpm. Once rotor_rpm is at 100% engine sound dies off pretty suddenly, torque indication drops almost to zero and both N1 Indicators visually spool down to roughly 70% N1. Then suddenly, sound kicks in again, toque readings rise to near 100%, N1 goes back to 100% and staying that way for a couple of seconds, until, it all starts over and over again during the complete flight.
The weird thing is, this does not effect the outside sound and it does not affect the availability of power, meaning you can fly her during the whole process without any limitation. Inreasing / Decreasing the collective pitch does not have an influence at torque readings at all...
I used the FSXA EH_101 aircraft.cfg as a base for my modification.
Something tells me that the governor plays a role in this game, I just don't get it sorted out...
Help desperately neede!

I am currently reworking a multiengined helicopter. Starting her up, she runs up fine on both engines, torque indication in max whilst building up rotor_rpm. Once rotor_rpm is at 100% engine sound dies off pretty suddenly, torque indication drops almost to zero and both N1 Indicators visually spool down to roughly 70% N1. Then suddenly, sound kicks in again, toque readings rise to near 100%, N1 goes back to 100% and staying that way for a couple of seconds, until, it all starts over and over again during the complete flight.
The weird thing is, this does not effect the outside sound and it does not affect the availability of power, meaning you can fly her during the whole process without any limitation. Inreasing / Decreasing the collective pitch does not have an influence at torque readings at all...
I used the FSXA EH_101 aircraft.cfg as a base for my modification.
Something tells me that the governor plays a role in this game, I just don't get it sorted out...
Help desperately neede!

