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in fsds are in it for 2 categories for animations.
categorie 1:
compiled for fs9. (fs9 anis, fsx aircraft visibilities and reference parts fsx/2004)
fsds file is "PartNames.txt". when you compiled the program search the guid of anis in "MakeMDL.parts.xml". when you write a new ani, then you must write all new in the "MakeMDL.parts.xml" and "PartNames.txt".
categorie 1:
for fsx. (only fsx keyframe --> that ist what i need
)
when you compiled your model then the program search in "modeldef.xml".
all new anis you must write in "modeldef.xml" and "partdefsdata.txt"
my new entries are the same entries as rotor_blurred ..... with c&p
type new names and new guid. thats it
categorie 1:
compiled for fs9. (fs9 anis, fsx aircraft visibilities and reference parts fsx/2004)
fsds file is "PartNames.txt". when you compiled the program search the guid of anis in "MakeMDL.parts.xml". when you write a new ani, then you must write all new in the "MakeMDL.parts.xml" and "PartNames.txt".
categorie 1:
for fsx. (only fsx keyframe --> that ist what i need
when you compiled your model then the program search in "modeldef.xml".
all new anis you must write in "modeldef.xml" and "partdefsdata.txt"
my new entries are the same entries as rotor_blurred ..... with c&p
type new names and new guid. thats it


