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Helo Animation Problems

in fsds are in it for 2 categories for animations.

categorie 1:
compiled for fs9. (fs9 anis, fsx aircraft visibilities and reference parts fsx/2004)
fsds file is "PartNames.txt". when you compiled the program search the guid of anis in "MakeMDL.parts.xml". when you write a new ani, then you must write all new in the "MakeMDL.parts.xml" and "PartNames.txt".

categorie 1:
for fsx. (only fsx keyframe --> that ist what i need :))
when you compiled your model then the program search in "modeldef.xml".
all new anis you must write in "modeldef.xml" and "partdefsdata.txt"

my new entries are the same entries as rotor_blurred ..... with c&p
type new names and new guid. thats it
 
No problem ..... it's a different way to get the same thing.

For me, it's easier to use the PartDataDefs.txt file as an attachpoint equivalent ... convenient for landing lights, hardened platforms, etc.
 
FSDS FSXA Helicopter rotors not rotating HELP

I have made a Seaking helicopter using FSDS 3.5.1. It has many animations and they all work with the exception of the main and tail rotor.
The visibility aspects of the rotors are correct, changeover to blurred at 45%. However the rotors do not rotate at all.

They are correctly defined in PartDataDefs.

_temp_exterior.log includes
<!-- ++++ Processing Animation : rotor_slow ++++ -->
<!-- ++++ Processing Animation : rotor_blurred ++++ -->
<!-- ++++ Processing Animation : rotor_still ++++ -->
Same data in _xtomdl_err.log

_exterior.xanim seems correct, for example:
<Anim name="rotor_blurred" guid="8F2EEC90-B0FB-4e26-910F-444E37AA2DDA" length="100.000000"
type="Sim" typeParam="AutoPlay" typeParam2="rotor_blurred">
<AnimStream name="Rotation" id="0" partName="rotor_blurred" length="100.000000">
<Keyframe time="0.000000" type="Quaternion" data="0.000000;0.000000;0.000000;1.000000"/>
<Keyframe time="25.000000" type="Quaternion" data="0.000000;0.000000;0.707107;0.707107"/>
<Keyframe time="50.000000" type="Quaternion" data="0.000000;0.000000;1.000000;-0.000000"/>
<Keyframe time="75.000000" type="Quaternion" data="0.000000;0.000000;-0.707107;0.707107"/>
<Keyframe time="100.000000" type="Quaternion" data="0.000000;0.000000;0.000000;1.000000"/>
</AnimStream>
<AnimStream name="Rotation" id="0" partName="rotor_blurred_1" length="100.000000">
<Keyframe time="0.000000" type="Quaternion" data="0.000000;0.000000;0.000000;1.000000"/>
<Keyframe time="25.000000" type="Quaternion" data="-0.707107;0.000000;0.000000;0.707107"/>
<Keyframe time="50.000000" type="Quaternion" data="1.000000;0.000000;0.000000;0.000000"/>
<Keyframe time="75.000000" type="Quaternion" data="0.707107;0.000000;0.000000;0.707107"/>
<Keyframe time="100.000000" type="Quaternion" data="0.000000;0.000000;0.000000;1.000000"/>
</AnimStream>
</Anim> // End anim block

The quaternion data seems correct for a main rotor with a vertical axis and a tail rotor with a horizontal axis.

_exterior.x includes at the end of the data for rotor_blurred:
AnimLinkName {
"rotor_blurred";
}

_exterior.MDL includes the modeldef code for rotor_blurred visibility
(A:ROTOR RPM PCT:1, percent) 45.0 > if{ 1 } els{ 0 } which does work
and the <Copy>prop_anim</Copy> data from prop_anim AutoPlay XAPS% ROTOR ROTATION ANGLE:1#radians#15.92 XANS which does not work

Same detail is in the .MDL file.

I also have an older AH-1 whose rotors rotate normally and when I recompile it is FSDS they continue to perform as they should, so the problem appears to be something in the Seaking animation.

When I began construction I copied over the AH-1 main and tail rotor_blurred and I think they worked OK then, but right now they do not.

Any help would be greatly appreciated

Roy
 
I think I came across this problem with a source file i downloaded when i first started modeling. In my case, it turned out to be the tailrotor and not my method of animating. I fixed my issue by rebuilding the tailrotor and then it worked fine when I animated it. Hope this helps.
 
Thanks,

I forget what I did (happens when you get old) but I fixed the problem a while later.

Roy
 
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