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help for ez scenery please

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unitedkingdom
hello all

great to be here

i have just got ez scenery it great

have just would like to ask how i can send the scenery i have made to other please

as it does not tell me how :(

as i am new to make scenery

also is there any way to get MIL things on ez scenery

or how is this done

any help would be great

thankyou
 
Last edited:
Hi lync

Go to the menu of EZ-Scenery in FS and start the edit mode. In the object placement window there is a button to open a scenery. Click on the button and you are offered to open the right bgl file. This is the one containing your placed objects.

Since you have the optin to place objects from EZ-Scenery, Rwy12 and FS9, make sure that you tell the users of your scenery which object libraries they have to download and install.

Cheers,
Martin
 
lync130 said:
also is there any way to get MIL things on ez scenery
I didn't see an answer to this part of your post, so here goes.

It depends on the object(s) designer. I custom-make my own MIL objects (taxi-in hangars sized for the type aircraft that will go in there), T-hangars with textures specific to Pease and Plattsburgh AFB's, customized "Mole Hole" for the same two bases, taxi-in coverings for East Sale AUS, etc. I had been doing them in API/SCA with FSDS2, but with the switch to FSDS3 I am reworking them as MDL objects.

I also have Arno's Library Creator XML to assemble the objects in a LibObj BGL file. Arno's program also includes the options to export as SBuilder or Rwy 12 formats; and, since EZ-Scenery can use Rwy 12 libraries, any designer that exports in Rwy 12 automatically gives you the option to use his/her objects in EZ-Scenery. When my objects are completed, they will be in standard library format, SBuilder format, and Rwy 12 format.

So, if you find a library of MIL objects that you'd like to use, and they aren't in the correct format, email the designer and ask if he/she has considered an additional export so they can be used in a variety of placement programs.

:twocents:
 
Hi,

Sarge said:
I also have Arno's Library Creator XML to assemble the objects in a LibObj BGL file. Arno's program also includes the options to export as SBuilder or Rwy 12 formats; and, since EZ-Scenery can use Rwy 12 libraries, any designer that exports in Rwy 12 automatically gives you the option to use his/her objects in EZ-Scenery. When my objects are completed, they will be in standard library format, SBuilder format, and Rwy 12 format.

A little correction here. There is nothing like a standard, SBuilder or Rwy12 format. All these libraries are the same. And EZ-Scenery can indeed read those Fs2004 style library BGL files as well.

The only difference between those programs is how they store the information about the objects. SBuilder uses a TXT file, Rwy12 a XML file, while EZ-Scenery reads the BGL directly. But if you make a BGL with Library Creator XML, EZ-Scenery can read it right away. No need to export the Rwy12 XML file as well, that is only for use in Rwy12.
 
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