Gentlemen,
I am trying to get rid of a shadow cast from a transparent plane used to represent an air base ramp marking. This is part of a F-16 “sun shade” shelter at NAS Fort Worth JRB (KNFW), but it also applies to several times I intend to model in the near future.
The plane is a one-sided, placed just above ground level (to prevent flicker in the scene) with a texture for the half-moon shape, and with the remainder removed by the alpha channel.
I have read all that I can find in this forum and the Avsim.com scenery design forum. I have attempted to remove the shadow by changing the “opacity” to 99%. When I do this, it changes the opacity for everything using that same texture, which I do not want to do.
The plane is subordinated to another object in the scene, if that matters.
This is a screen shot in gmax, with the plane selected to highlight it:
This is the shelter in FS2004 (with copies/clones attached for an entire row of shelters):
A closer view, from ground level using ActiveCamera, where the shadow is no longer visible:
Can I remove the shadow without changing the opacity for all objects using the same texture file in the scene?
Do I need to create a separate object for the half-moon marking, changing the opacity for it (allowing for the change without affecting other parts)?
I will gladly provide any information or additional images to help solve this issue.
On another subject involving textures, I am still trying to learn how to apply/associate more than one texture file to an object, such as is routinely done with aircraft. I have been searching forums, and have read all of the tutorials I have found, and I just do not understand this piece in gmax. I suspect I should post this issue separately? Any comments or tips on doing this?
Thanks for any and all help you can provide.
Tom Long
Arlington, TX
I am trying to get rid of a shadow cast from a transparent plane used to represent an air base ramp marking. This is part of a F-16 “sun shade” shelter at NAS Fort Worth JRB (KNFW), but it also applies to several times I intend to model in the near future.
The plane is a one-sided, placed just above ground level (to prevent flicker in the scene) with a texture for the half-moon shape, and with the remainder removed by the alpha channel.
I have read all that I can find in this forum and the Avsim.com scenery design forum. I have attempted to remove the shadow by changing the “opacity” to 99%. When I do this, it changes the opacity for everything using that same texture, which I do not want to do.
The plane is subordinated to another object in the scene, if that matters.
This is a screen shot in gmax, with the plane selected to highlight it:
This is the shelter in FS2004 (with copies/clones attached for an entire row of shelters):
A closer view, from ground level using ActiveCamera, where the shadow is no longer visible:
Can I remove the shadow without changing the opacity for all objects using the same texture file in the scene?
Do I need to create a separate object for the half-moon marking, changing the opacity for it (allowing for the change without affecting other parts)?
I will gladly provide any information or additional images to help solve this issue.
On another subject involving textures, I am still trying to learn how to apply/associate more than one texture file to an object, such as is routinely done with aircraft. I have been searching forums, and have read all of the tutorials I have found, and I just do not understand this piece in gmax. I suspect I should post this issue separately? Any comments or tips on doing this?
Thanks for any and all help you can provide.
Tom Long
Arlington, TX



