Hi all,
I want to make reflective textures for my buildings in FSX can anyone of you could provide me a tutorial on the same or if there are no tutorials available then please tell me how to make them (Reflective Textures) in brief. Also let me know what are fresnel & speculiar textures and where are they used in FSX. I have seen it in MCX, so I think they are used somewhere in FSX.
I make & assign normal textures & night textures (by adding "_LM" as suffex to the texture name) but if I make reflective textures where & how will I assign it to my model (say a window of a Building or so). I want to know the procedure in short as to how to make reflective textures, if there exist any tutorials on this then its GREAT....
Any help on making Reflective, Fresnel & speculiar Textures will be highly appreciated
I use the following tools..... I will make reflective textures using these tools only:
1)Model Converter X
2)Gimp
3)DXT BMP
4)Google Sketchup
Thanks and regards,
DREAMAERO
I want to make reflective textures for my buildings in FSX can anyone of you could provide me a tutorial on the same or if there are no tutorials available then please tell me how to make them (Reflective Textures) in brief. Also let me know what are fresnel & speculiar textures and where are they used in FSX. I have seen it in MCX, so I think they are used somewhere in FSX.
I make & assign normal textures & night textures (by adding "_LM" as suffex to the texture name) but if I make reflective textures where & how will I assign it to my model (say a window of a Building or so). I want to know the procedure in short as to how to make reflective textures, if there exist any tutorials on this then its GREAT....
Any help on making Reflective, Fresnel & speculiar Textures will be highly appreciated
I use the following tools..... I will make reflective textures using these tools only:
1)Model Converter X
2)Gimp
3)DXT BMP
4)Google Sketchup
Thanks and regards,
DREAMAERO


