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Help regarding compiler in FSDS 3.5...

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unitedstates
Hi ppl

I'm still getting the groove of FSDS 3.5, I'm completely new at FS modelling, but I've got lots of experience with 3d. Anyways, I have a question.

I finished a project I did for FSX. Basic keyframes, I just wanna see if it compiles and test those keyframes (ailerons and elevators).

When I compile it, I get this "Generation complete, 8815 vertices in model". It says then "view compile log" and when I say yes, it is blank, asks if I want to create a new file, and when I do, the file remains blank.

I tried compiling one of the sample projects in FSDS and I get the exact same result.

I asked for some help and I was told I need to take care of the "COMPATIBILITY FILES" on windows vista. Did that, and now I see several files appear on the FSDS Folder, but here's my question.

I would assume I'd get an Aircraft folder, with an MDL file, and some textures... but I see a temp.mdl, an X file, and lots of other things.

WHERE'S MY AIRCRAFT? Lol. I mean what am I looking for? an Aircraft Folder? An MDL file? what abaout the textures?

THank you for the patience

Take Care
 
I would assume I'd get an Aircraft folder, with an MDL file, and some textures... but I see a temp.mdl, an X file, and lots of other things.


Hum, Hum, maybe you must wait wait for 50 Years than will that be possible. :)

Between you must do some made by your own hand.

I think the member FSDS kann help you on the right way.

I work with Gmax, not FSDS. Sorry
 
WHen compiling, you will get the aircraft folder under the SimObjects/Airplanes. The aircraft folder will be that which you specified in the compile directory.

remember - you had to choose a "seed" aircraft from which the main files will be copied over (aircraft.cfg, etc). The aircraft.cfg is modified with the entries from the "reference parts" created (gear.center, gear.right...etc)

That is, presuming that when you went to compile and chose your reference aircraft, you also clicked on the "create new aircraft" button.

Otherwise, you overwrote the reference aircraft with your model.

(It shouldn't be a problem in this case, because the *.mdl file gets backed upo and renamed *.m00, etc.)

FSDS WILL create the aircraft folder and hierarchy, rigiht where you specified it to be. (I have a problem in that my copy doesn't do a good job of copying over my assigned textures, but that's minor, for me)
 
Oh oops Felix,

it is really so in FSDS that it will be an Aircraft Folder made, if all going right.

If it so, than sorry please Mario.
I dont know that.
 
Oh oops Felix,

it is really so in FSDS that it will be an Aircraft Folder made, if all going right.

If it so, than sorry please Mario.
I dont know that.

That really is one of the best features of FSDS as a flightsim-specific modelling program, and this feature goes back to BAO Flight Shop, Aircraft Factory 99.

Basically, it "automates" the setting up of the aircraft folder and file hierarchy, allowing you to get into FS and "fly" literally on one click.

I have a feeling that using maxscript, the appropriate scripts could be generated to perform a similar function for max/gmax.
 
WHen compiling, you will get the aircraft folder under the SimObjects/Airplanes. The aircraft folder will be that which you specified in the compile directory.

remember - you had to choose a "seed" aircraft from which the main files will be copied over (aircraft.cfg, etc). The aircraft.cfg is modified with the entries from the "reference parts" created (gear.center, gear.right...etc)

That is, presuming that when you went to compile and chose your reference aircraft, you also clicked on the "create new aircraft" button.

Otherwise, you overwrote the reference aircraft with your model.

(It shouldn't be a problem in this case, because the *.mdl file gets backed upo and renamed *.m00, etc.)

FSDS WILL create the aircraft folder and hierarchy, rigiht where you specified it to be. (I have a problem in that my copy doesn't do a good job of copying over my assigned textures, but that's minor, for me)

Thanks man

I did that already, I compiled a New Aircraft, but the new folder DOES NOT appear on the SIMOBJECTS/AIRPLANES folder. Am I doing something wrong? I'm using XtoMDL compiler for FSX

Thanks
 
Thanks man

I did that already, I compiled a New Aircraft, but the new folder DOES NOT appear on the SIMOBJECTS/AIRPLANES folder. Am I doing something wrong? I'm using XtoMDL compiler for FSX

Thanks

I think you're getting into the vista compatibility issue.

Check this link - VISA issues - at the Abacus product support page
 
I think you're getting into the vista compatibility issue.

Check this link - VISA issues - at the Abacus product support page

Yes, I'm using vista. THANK YOU for the link, some one told me about it had to do with Compatibility, but no one gave me a pointer on what to do. THANK YOU!!! :D

Take Care
 
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