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Hi guys!
I'm making a small grass airfield. The runway edges are marked wit barrels painted white.
I made a low poly model in gmax (1m x 1m x 1m), exported it, made a library out of it with library creator , placed it in my scene with ADE, and it is there, but I have to get close to see it.
I open my mdl file with model converter, and export again (did nothing else), file size go down a bit.
Now I see my object from far away... actually too far away it looks like it is always rendered even from 10 km
when it is smaller than 1 pixel.
I tried to play around with the lod setting in model conver, and figured that if my object have only 1 lod level, it is always rendered, and if I use more than one, than i can see it only up close.
I made one try with loc 100 lod 60 lod 40 and lod 10 with 0 object, and again I had to get close, like 50m close to even see my object.
How can I control my small but important object's visibility? I want it to be rendered from far away but no from infinity.
What am I missing?
Thanx for the help in advance.
I'm making a small grass airfield. The runway edges are marked wit barrels painted white.
I made a low poly model in gmax (1m x 1m x 1m), exported it, made a library out of it with library creator , placed it in my scene with ADE, and it is there, but I have to get close to see it.
I open my mdl file with model converter, and export again (did nothing else), file size go down a bit.
Now I see my object from far away... actually too far away it looks like it is always rendered even from 10 km
I tried to play around with the lod setting in model conver, and figured that if my object have only 1 lod level, it is always rendered, and if I use more than one, than i can see it only up close.
I made one try with loc 100 lod 60 lod 40 and lod 10 with 0 object, and again I had to get close, like 50m close to even see my object.
How can I control my small but important object's visibility? I want it to be rendered from far away but no from infinity.
What am I missing?
Thanx for the help in advance.

