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FSX Help with export .X file from 3d max

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75
Country
egypt
Dear All,

I used 3d max 2012 to model the terminal in my project - HEBA - when i finished the modeling and texturing, i tried to export the model as .X file using Lockheed marten SDK as usual, where i successfully export a lot of models the same way.

This time when i try to export my terminal 3d max crash to desk top after this message:

3d max.jpg

The terminal is around 40000 polys, could it be the reason? i read before that the maximum number of polys should not increase over 65000 polys, but i am not sure about this information.

Any help please
 
Edit: i tried to export the model without any textures to check if the problem in the textures, but it gave me the same reeor message.
 
One or more objects may be corrupted. Try cutting your model in half and export one half then the other. If that works then it's just a process of trial and elimination until you find the culprit.
 
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