Hey all,
after many days of successfully learning how to create ground polygons using 3ds max, the sdk, exporting them as MDL and to MCX to convert to BGL, Ive managed to create a simple runway with a texture and succesfully exported it to MCX with the proper texture and it shows up just fine.
however, when i export it using the GPW with the proper coordinates i get this:
as you can see on the left side of the image, there appears to be fragments of my runway. (never mind the lack of masks on the satellite image).
I really dont know why this is happening. Id appreciate any help or pointers in the right direction
these are my setting for MCX
Thanks!
after many days of successfully learning how to create ground polygons using 3ds max, the sdk, exporting them as MDL and to MCX to convert to BGL, Ive managed to create a simple runway with a texture and succesfully exported it to MCX with the proper texture and it shows up just fine.
however, when i export it using the GPW with the proper coordinates i get this:
as you can see on the left side of the image, there appears to be fragments of my runway. (never mind the lack of masks on the satellite image).
I really dont know why this is happening. Id appreciate any help or pointers in the right direction
these are my setting for MCX
Thanks!

