Hi all,
This is my first post here, but I've been lurking and learning for a while and really appreciate what an excellent resource this forum/wiki is. So, firstly, thanks for that.
Now, my question. Please don't rake me over the coals for asking because 1. I am a newb, and 2. I do indeed understand how to use the search function.
I am in the midst of redesigning my local Class C airport for FS9 and things are going fairly well so far. My first hitch that I have not been able to solve by searching the forums is this:
When I load up FS9 in the location of my airport model, the textures I applied to it do not load immediately. Or even after a number of seconds. They do not load until I fly a mile or two away in the opposite direction and then turn around. Then, as if by magic, all textures have loaded and there is NO delay whatsoever in their staying loaded. Subsequently, I can fly in any direction with the airport in or out of my field of view and the textures stay loaded on the model flawlessly. What gives?
FYI:
1. The textures are saved in DXT1 format in a "texture" folder next to the "scenery" folder which contains my model and this is obviously active in the FS9 scenery.cfg. This, as I understand it, is SOP.
2. My textures for the adjacent ground poly (runway with asm tweaks) load without delay on startup.
3. I am running a cpu/gpu setup that should never have issues with FS9 sceneries.
4. If this is related to mipmaps or LOD, I should tell you that neither of those functions have been implemented, as my extreme newbieness precludes any knowledge whatsoever of such complex things.
Thanks again for providing such a wellspring of useful information. I am looking forward to some input.
Best,
bmart
This is my first post here, but I've been lurking and learning for a while and really appreciate what an excellent resource this forum/wiki is. So, firstly, thanks for that.
Now, my question. Please don't rake me over the coals for asking because 1. I am a newb, and 2. I do indeed understand how to use the search function.
I am in the midst of redesigning my local Class C airport for FS9 and things are going fairly well so far. My first hitch that I have not been able to solve by searching the forums is this:
When I load up FS9 in the location of my airport model, the textures I applied to it do not load immediately. Or even after a number of seconds. They do not load until I fly a mile or two away in the opposite direction and then turn around. Then, as if by magic, all textures have loaded and there is NO delay whatsoever in their staying loaded. Subsequently, I can fly in any direction with the airport in or out of my field of view and the textures stay loaded on the model flawlessly. What gives?
FYI:
1. The textures are saved in DXT1 format in a "texture" folder next to the "scenery" folder which contains my model and this is obviously active in the FS9 scenery.cfg. This, as I understand it, is SOP.
2. My textures for the adjacent ground poly (runway with asm tweaks) load without delay on startup.
3. I am running a cpu/gpu setup that should never have issues with FS9 sceneries.
4. If this is related to mipmaps or LOD, I should tell you that neither of those functions have been implemented, as my extreme newbieness precludes any knowledge whatsoever of such complex things.
Thanks again for providing such a wellspring of useful information. I am looking forward to some input.
Best,
bmart


