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FS2004 Help with some problems

arwasairl

Resource contributor
Messages
39
Country
southkorea
Hey all,

I recently completed most of the bug fixes and things like that on the 747VC, but I am having some issues. One of the issues is that the VC keeps disappearing when I move my camera around. I'm not entirely sure what is causing this to happen, but I noticed if I keep my camera at a certain angle the model does not disappear. Otherwise it does. See pictures below.

When looking at the VC left or right, model is visible:

1779042002179.png
1779042025686.png


When looking at the VC straight-on, model completely disappears:

1779042059903.png


I have attempted to create a 100m x 100m box around the VC model but with no luck. It still disappears. I'm not sure if this is an important detail or not, but the bounding box is a singleton and has no children or parents.
1779042162577.png


The second, more annoying problem is that I am getting an error when exporting with animations (even if my .X files have zero animations!!!)
In my setup, LOD 500 is where all animated parts reside. Even if I don't include this .X file, or just rename it to a completely different name, MakeMDL complains that I have reached the "1200 animation limit" despite none of the rest of the objects having any keyframes.

I have the following settings checked. Note that plane_interior_500.x includes all my animations for the VC and in this export, I did not include it just to show that I am having this problem despite the rest of the models not having any animations.

1779042286608.png
1779042297554.png
1779042356641.png


When "No Animations" is checked, the export goes through perfectly fine. It is worth nothing that I am using the standard makemdl.parts.xml file for this compilation.

Any thoughts?

Thanks
 
I was able to solve the animation error. It turns out that position, rotation (and also scale but I don't have scale keys) are treated as separate animation tracks and thus are included in the allocation. So if I have 607 keys of position and rotation, thats 1214 keys in total. Which ends up going above the 1200 key limit. I will have to be smart as to which objects I key, how I key them, and whether or not to collapse their animations. At least, that is what I had observed. If somebody else has insight on this, let me know.

Unfortunately, I am still not able to fix the disappearing issue. If somebody is able to tell me how to get around this, please let me know.
 
Perhaps the sim is freaking out over the complexity? You could try exporting a simplified version and see if that disappears?
 
As it turns out my initial assertion was (sort of?) incorrect. ModelCommander was adding duplicate animationset definitions in all the .X files which caused MakeMDL to essentially reload all 602 keyframes 4 times over. The fix was to simply just move all animated parts to a separate Gmax file, then export that .X file. ModelCommander then would not append duplicate animationset data into the .X files, causing the final model to compile properly.

Regarding the cockpit disappearing, I believe it is actually an ActiveCamera/software driver issue, as I noticed other objects (not just the VC) disappearing randomly such as the ground poly at default airports. I will do some more testing to confirm this or not.
 
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