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Hey Guys

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12
Hey all,
Im currently gathering references for an airport I would like to attempt to model for the sim (hopefully good quality.) I've been looking at pictures and noticed that half of the apron at this airport is a meter or so above the other half. I was wondering if there was a way this would be able to be reproduced in the sim.
Thanks, Stirling
Images attached:
airportCorp.jpg

new16.jpg
 
Not the easiest task but quite possible.
There are quite a few addons out there with sloped aprons/runways.
 
Thanks for the reply dave,
How exactly would you accomplish that effect?
You may need to model the ground (or parts of it) as a 3d model and "harden" it using platforms.
The ground polygon tricks won't work there unless you plan to do it with the new P3D Z-bias.
Otherwise you will need tiled textures.
 
yes Ade to modify the terrain managing the polygon vértices to assign diferents heights. model the plaform with these heigth differeces. and tiled textures for markings, etc. layer gound polys for textures would not work here. all the rest is to get you Head around all this , think on a way to take heights from ground to transalate it to Ade and the modeled apron. and a lot of patience...
 
Gladstone airport. I looked at that once.

The different levels though is a real problem.

I'd be tempted to keep the airport flat but make the higher apron as a polygon as part of the terminal complex and try to use model polygons for the grass around it to ramp it up. You also need to think about how to resolve the terrain at the front (landside) of the terminal into the carpark. You will need to create a platform (duplicate the polygons for the ground and assign them as a platform attachpoint) on the raised areas for the aircraft to be able to taxi up there. Even then I don't believe AI aircraft will go up platforms (they will resolutely stay fixed to the airport altitude).

The problem with altering the terrain mesh is the user settings for terrain mesh resolution will affect how things appear.

Think long and hard about this, make up some simple mockup models before you go too far to see what you can and can't do. Only when you have a plan worked out should you proceed with detailed modelling otherwise you could end up wasting a lot of time heading down a wrong path.
 
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