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Don't know what you mean by this, but of course you need to make sure you have at least one pending goal until all goals are reached, because if all visible goals are finished the user gets the "Success" message, which is not what you like.active=false meaning the mission will be completed even if they weren't completed
Well, first of all why not use one goal saying "you spotted all traffic jams"?
But if you want to head the way you described, you can use the method I pointed out: Simply activate the goal for each jam as soon as the jam is spotted.
Don't know what you mean by this, but of course you need to make sure you have at least one pending goal until all goals are reached, because if all visible goals are finished the user gets the "Success" message, which is not what you like.
So create one general goal which is active from the beginning: "Finish the daily grind" oder whatever you want to call it.
As long as this one is pending you can (de)activate or toggle other goals as you like.![]()


So you want to create a random number of jams and the mission to know when the last of them was spotted?
I'm pretty sure there's an easier way of creating the mission. Why not make a simple random decision between "3 jams", "5 jams" and "7 jams"? Then you will know how many jams you have and how many triggers you need.
But I think that's a lot of work just for that small fun thing of having random numbers.


