Maybe is related to this one
Hi,
Im trying to make a walkable jetway, and running into the issue of the metallic (cylindrical) rotating portion of the rotonda being in the way.
Is there a way perhaps of overlaying a non-rotating texture attached to the jet bridge object that would make the rotonda cylindrical part, i.e., transparent while it rotates?
I think this is he right path....just no idea how to get there. MKS has done this beautifully on their Key West scenery.
thanks!
So actually it might be quite easy,if you don't use double sided material, once you are inside you object you will be the fish in the acquarium and be able to look outside without any wall (basic material is pointing only at the face normal
But of course this is not the right implementation for that problem
.that problem require that you know exactly where the jetways is pointing, and that it (should) be possible only via wasm using the jetway api
docs.flightsimulator.com
You will have to compute the angle based upon the jetway position and the aircraft door position
So using the angle you can animate precisely the shutters of the rotunda.
It is so much a ton of work that afaik nobody has still implemented yet