Hello,
I using 3DS Max for creating fsx object, but after exporting and converting to mdl file, I have holes at some places of my object.
I can see them in modelconverter x and later in fsx, too.
I can't explain me why, because I did use the same model technics at all. For example at some places where I did use an INLET, I get holes.
At other places where I did the same, it's all okay.
Anybody experiences with this problem?
Thanks
regards comy
I using 3DS Max for creating fsx object, but after exporting and converting to mdl file, I have holes at some places of my object.
I can see them in modelconverter x and later in fsx, too.
I can't explain me why, because I did use the same model technics at all. For example at some places where I did use an INLET, I get holes.
At other places where I did the same, it's all okay.
Anybody experiences with this problem?
Thanks
regards comy
