First, I think your textures look great!
A couple of suggestions:
The electric meter comes off a bit flat. You might try a bit of shadowing and a bit of "glare" on the glass (using a bit of "dodge" in your graphics app).
The door looks a bit "slim" when rendered. This is a common issue caused by the texture and the 3D object being slightly different "sizes" In the texture, the door looks to be a standard size so the length of the model on that wall is slightly shorter than the corresponding texture of that wall.
Two ways to correct:
1 Go back to the texture and widen the door some. I'd also recommend some shadowing in the texture to give it a 3D look. Sin ce most doors are somewhat inset to the wall, just using a thin vertical black (or dark grey) line adjacent, inside to the left edge and a thin black line adjacent inside the top edge will work.
2 (the way I do doors) If you are not worried about poly count, make a shallow "inset" in the wall where the door is. (I use gMax and the boolean subtraction function to take out the "door frame" all the way down past the bottom of the model). Add the wall texture as normal - when selecting the plane it should have a notch in it. Then add the texture for the door separately in the inset. Of note this will leave thee very small planes (left, top, right sides of the "door frame") that need t be addressed. I normally start by making my entire model one color - dark grey or black - thus the "door frame" takes on that color
Again, Great work!