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I have created a scenery object in Blender using Renderdoc to get a 3D image from Google maps, created and placed the .xml .bin .gltf files and texture folder in my 'project' and was successful in building my .bgl in DEV mode (after watching a Youtube video) but when I come to ADDing it I cannot 'slew' from an overhead view to see if I am placing the object correctly relative to the ground (so that it 'sits' correctly neither floating in mid air or partially buried). I can see my scenery object and have it correctly 'scaled' and positioned but need to be able to ensure it's height is correct.
When building a scenery object in SDK and then want to add it to the correct location I assume that I need to started a flight (with dev mode) where the object is required. Is that correct? THe video tutorial doesn't explain that. How do I 'slew' around to where I want to add the object? And how do I 'slew' to an 'angle' where I can see how far my object is above ground level? I have tried all joystick inputs and also the keypad keys without success.
When building a scenery object in SDK and then want to add it to the correct location I assume that I need to started a flight (with dev mode) where the object is required. Is that correct? THe video tutorial doesn't explain that. How do I 'slew' around to where I want to add the object? And how do I 'slew' to an 'angle' where I can see how far my object is above ground level? I have tried all joystick inputs and also the keypad keys without success.

