I'm making a floodlight and have successfully added a dynamic spotlight as well as a, an orb-like glow effect. However, although spotlight is inactive during daytime, I cna't seme to figure out how the glow effect cna be swicthed off during daytime. It seems like the easiest, most straightforward thing, yet i don't see anything pertaining to day and night. I'm working off other effects, some default, others third party, and I *think* I'm doing it right - but apparently not. Here's the code for the effect:
Any ideas?
Code:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=fnlu_flood_y
Radius=10000
Priority=0
[Properties]
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=2.50, 2.50
Y Scale=2.50, 2.50
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 0, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=Light_yellow.bmp
Bounce=0.00
Color Start=255, 236, 0, 120
Color End=255, 236, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Any ideas?