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How do you make trees in FSDS 3?

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us-washington
How do you make trees in FSDS 3?

I select polygon. 4-sides....... apply a tree texture to one side..... ok, that works...... but can't figure out how to apply the texture to the other side of the polygon. :(

My goal is to make some clusters (4, 8, 16, 32) of trees for use with Megascenery PNW (MPNW)

The fs9 autogen is limited, so I have decided to develop clusters of trees in FSDS 3 for the islands of dense trees seen in MPNW and leave the autogen for else where.

I should end up with a more realistic look when completed....

Further more....... does anybody know where within the folder structure I can fiind the BGLs that govern the buildings north of KPAE? I'm in the process of modelling ones that are more accurately placed with better textures.

Thanks,

Roger :)
 
polygons, by definition, are one sided. You would need to copy/paste and flip normal to create a second polygon part.
 
I haven't had all that much success in making trees. I did as FelixFFDS said. They look OK - actually even better than the FS2004 trees - until you look at them sideways, they then disappear! I even tried to use the MDL tweaker so that the tree would rotate but with no success. Perhaps Arno can give us some hints?
 
I even tried to use the MDL tweaker so that the tree would rotate but with no success. Perhaps Arno can give us some hints?

For such a rotation you need to make sure that the orientation of the polygon is correct. Else it could be rotated away from you, which results in no visible tree. Another thing to take care about when using rotating trees is that they must be placed with heading 0.

In GMax I designed my trees facing the negative Y axis, I think that should work in FSDS as well. After that the MDL Tweaker rotation tweak works fine.
 
I can get a transparent image (a fence) to show correctly on one side of the polygon in the sim but can't map it to the other side.... it's invisible.

4-sided polys are the most effecient for trees.... two are needed for a single tree....... I have no need for dynamic rotation..... trees do not rotate in reality.

Guess I'll have to taxi around Flightscenery.com's PDX and look at their fence.... if they can do it....... WE can do it....

e
 
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Just went into FS9 ,,, KPDX....... the fence displays on both sides.... grrr
how are they doing it?

I want to make clusters of trees for the patches of trees seen in the landsat images for the terrain mesh.... and edit those tiles with the Annotator .... this will give more trees over all..... :) and a more realistc look.....

e
 
Arno is correct! At last I have had success in making trees with FSDS3. I made a thin box - 20 x 20 x 0.125. I put the texture on the front only but put a complete alpha on the top. The trials I had showed a grey rectangle when looked at from above! The rotation setting should by '0' as stated by Arno - if it is anything else you get all sorts of wierd things! I have attached my files for anyone who wants them. The zip file is the FSDS .fsc file.
 
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Hi, I made a wooden fence - a box - 20 x 20 x 2(thickness). I put textures on every side to be sure. I used a homemade texture that can be seen through. The only problem I had was the top, which seemed to half disappear. So I compromised and made a top for the fence - 120 x 2 x 2. (I had joined 5 sections to make a long fence! Looks Ok now. I also put dividers at each end as I think that this helps with lining up. The pic you see also includes a tree and a clump of trees - I placed them one by one. Couldn't figure out how to do it with FSDS.
 
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From Abacus:

Polygons are only visible from one side. The other side is not drawn or
is invisible. You will have to copy the polygon (it better to do it after
it's textured to save having to re-texture it), then paste it. Once you have
a copy of it, use Polygon Mode to flip the polygon (Polygon | Flip menu).
That will give the desired result...

Adam

***

That means each tree will have 8 vertices and if you want it visible from all angles, another 8 giving 16..... would like to know now if the autogen trees are drawn the same way. my guess, is yes.

e
 
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