I'm talking here about terminals/buildings.
What amount of details I can include without performance loses later in sim. Should effects like window frames be done on texture layer? How about airport objects/vehicles. ie. lamps, free standing gpu's, etc
How is moddeling in v5 different (in regards to airport complexity) compared to msfs?
What amount of details I can include without performance loses later in sim. Should effects like window frames be done on texture layer? How about airport objects/vehicles. ie. lamps, free standing gpu's, etc
How is moddeling in v5 different (in regards to airport complexity) compared to msfs?