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P3D v5 How low poly should model be.

I'm talking here about terminals/buildings.
What amount of details I can include without performance loses later in sim. Should effects like window frames be done on texture layer? How about airport objects/vehicles. ie. lamps, free standing gpu's, etc

How is moddeling in v5 different (in regards to airport complexity) compared to msfs?
On my latest project I ended up with about 1,5 million polys. That includes terminal (250k), statics, LOTS of parked cars++. Using around 75 4k/2k textures. Sim doesn't mind at all. I've gone quite aggressive with the use of LOD's though.

Use the amount required to make the model look good, but be smart about it. Don't need 32 subdivisions for a small wheel for instance. A round object should not appear jagged.

Finn - Orbx

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