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FSX How to add an animated object

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us-california
How do I find a list of objects that have animations built into them - like a waving person on the ground - and activate them? I want an object like the stranded folks in the Mt. St. Helens rescue. The PlayAnimateAction info seems to want an "animation GUID" - how would you find that?

Thanks much to you experts out there - I just started making missions last week and with your forum and FSXME, I've made good progress!

Dave
 
Dave,

Welcome!

These are just Scenery Objects. The Bush Pilot is one that waves, there are others. You don't need to do anything to make them animate, just place them where you want them.

Here is a good reference site, it dosn't tell you the animiated objects, but if you look through them you can pick them out:

http://lc0277.nerim.net/sceneobjects/

Gunner
 
Gunner,
Sorry but it doesn't seem to work for me. I tried various people - bush pilot was one of them - preceded only by a ActivateNodeAction to a scenery object with animation looped standing right in front of my heli at the mission beginning - he just stands there.

<Descr>New Scenery Object 1</Descr>
</SceneryObjects.LibraryObject>
<SceneryObjects.LibraryObject InstanceId="{FD50C902-4686-403E-8EC8-3AB022F08781}">
<WorldPosition>N33° 7' 33.20",W117° 16' 59.45",+000000.00</WorldPosition>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Orientation>0.000,0.000,0.000</Orientation>
<Scale>1.000</Scale>
<MDLGuid>{1E3F7492-8EBB-49AF-815E-78BED9497761}</MDLGuid>

Thanks - maybe I'm still not doing it correctly

Dave
 
You lost me on the ActivateNodeAction thing. This is not something that is in the Mission Creation Reference. I have a hunch you are making this harder than it is.

I just poped the Bush Pilot into my test mission using the OPT and he started waving. Here is what the XML looks like:

<SceneryObjects.LibraryObject InstanceId="{F60C314F-E4E3-4007-B7AE-8AA9C1904243}">
<Descr>Bush_pilot</Descr>
<MDLGuid>{1E3F7492-8EBB-49AF-815E-78BED9497761}</MDLGuid>
<WorldPosition>N43° 52' 14.18",W91° 15' 30.85",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>

Attached is the image of the OPT, and the happy to see ya Bush Pilot:

Gunner
 

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As Gunner says, you just need to select an animated model, susch as the bushpilot. You'll see the animation, but static. But if you want to make it move from one place to another, you need to use "mobilesceneryobject".
 
Thanks jeap67 and gunner - I finally got ppl_andreoilrig to wave at me - switch back to bush_pilot and still static. I will keep looking in the html file for differences but thanks for the help. I am using FSXME and not OPT but I will try just OPT as well.
Is there any way to figure out which objects have animation without loading them all and checking?

Dave
 
Mmmm, I think no. But be careful because you have two bushpilot's models. Maybe one of them is not animated. But sure, one is.
 
Hi Folks

whitav8 -
As Jeap said,
You are calling the wrong object's GUID.

As Gunner said -
Please see Lamont Clarke's excellent scenery objects page,
People are in the 'Animals' section.
If you look there you'll see the obviously waving version.

Also recommend reading the
FSDeveloper Wiki's mission introductory pages,
as there's some useful info there, (including links to Lamont's page).

N.B.
The wiki detail pages for Missions - Function Reference are a WIP.

HTH
ATB
Paul
 
Hi all,
Sorry that I can't resolve this one easily. I'm pretty sure that I am using the correct bush_pilot
<MDLGuid>{1E3F7492-8EBB-49AF-815E-78BED9497761}</MDLGuid>
but there seems to be some weird set of interference from other objects or triggers maybe. I have successfully gotten a bush_pilot to wave just fine on an extremely simple mission but when I add him to another somwhat more complicated mission, he doesn't animate - but ppl_andreoilrig will. So I have some more tedious debugging to do - I will keep whittling down the complex one until it surrenders to success!

Thanks again for your tremendous assistance!
whitav8 (Dave)
 
Hi Folks

Dave -
My humblest apologies
you are using the same model GUID as Gunner. :o



I've just looked at both in MCX,
and neither appear to be waving
when they're displayed in there.

Both models contain 100 animated frames,
but they're not moving at all.

The animated birds, and zebra, (in the same library),
are all fully working.



By any chance
was your previous mission where the model waved,
created before installing Acceleration ?



Gunner -
Do you have Acceleration installed ?



Looking at the FSXA library,
it contains yet another bushpilot model
Descr == PPL_BushPilot
GUID == {9C790F39-5C65-44DF-9E89-40F7096824CA}
but he's not animated at all.



HTH
ATB
Paul
 
Last edited:
Paul,

I have Acceleration loaded.

I tried both bush pilots, and they both wave. I even made a mobile scenery object with activation false, the animation sill continued.

Is it possible to accidentally stop the animation using the modeling tools? Maybe something has gotten corrupted?

Gunner
 
I am using Acceleration as well - both for development and execution - recently generated from FSXME. I notice the same thing with MCX - some objects that clearly have animation sequences (you can tell from the animation frame counter moving) do not move and others, like the zebra, and ppl_andreolirig, do.
I will continue to take the xml file that doesn't work and remove chunks until it does to see what is interfering with animation. I'll let you know!

Thanks again
Dave
 
One small aside as far as objects, I looked at http://lc0277.nerim.net/sceneobjects/ for a hospital with a landing pad and I just can't find one. I remember reading about one in some other thread but I can't find that thread. Anyone seen a hospital object?
Thanks much

whitav8 (Dave)
 
Hi Folks

Cheers both Daves
Had hoped it may have been a simple discrepancy between FSX & FSXA. :D

Dave -
Let us know if you track down the cause in your mission.

re:Hospital
Theres 2 hospitals in the FSX default buildings library.
IIRC they're both landable.

HTH
ATB
Paul
 
OK,
I've cleared up my confusion - well really I added to it maybe! It is when I test a mission in ESP, not FSXA, that the bush_pilot won't wave to me. In ESP, only ppl_andreolirig will work(wave) - as he does in ModelConverterX. I don't have any idea what is different between FSXA and ESP in regards to model animation. In FSXA, bush_pilot waves nicely.
Thanks also for finding the hospitals for me - I looked and looked but overlooked them. (gen_hospital1 and 2). I ended up using the Las Vegas Trop hotel and added a helipad beside it - looks OK.

Thanks again to everyone for treating me well as a newbie. It does seem to me that there are plenty of "gotchas" with Missions. It takes hours of fiddling to make one work well.

whitav8 (Dave)
 
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