There is no need for both und privat projectsHi Guido,
Thanks for your suggestions. I am trying to add aprons some 8500 meters from the airport.
I have since learned that the MaterialsLib asset group is for custom ground materials of which I have none so I guess this asset group can be removed? But what about the ContentLib asset group?
What I have now tried is using the package supplied by rhumbafloppy and my package created using SDK -
1) to add A MaterialLIB asset group and ContentLib asset group to an older package I created using ADE but I could not find in the wizard either of these.
2) I removed the MaterialLib and ContentLib packages from the airport package rhumbaflappy uploaded (see above) and then did a BUILD PACKAGE and that resulted in only one error "Couldn't compute mercator bound because the mesh has no library object child" which I THINK can be ignored as I get the same error doing a BUILD PACKAGE of my airport packages created using ADE some time ago and they compile/build into a usage package in the MSFS Community Folder.
The MaterialLib and ContentInfo asset groups are a complete mystery to me.
But of you Go the market place Contest is requiriert.
Hi Guido,
Thanks for your suggestions. I am trying to add aprons some 8500 meters from the airport.
I have since learned that the MaterialsLib asset group is for custom ground materials of which I have none so I guess this asset group can be removed? But what about the ContentLib asset group?
What I have now tried is using the package supplied by rhumbafloppy and my package created using SDK -
1) to add A MaterialLIB asset group and ContentLib asset group to an older package I created using ADE but I could not find in the wizard either of these.
2) I removed the MaterialLib and ContentLib packages from the airport package rhumbaflappy uploaded (see above) and then did a BUILD PACKAGE and that resulted in only one error "Couldn't compute mercator bound because the mesh has no library object child" which I THINK can be ignored as I get the same error doing a BUILD PACKAGE of my airport packages created using ADE some time ago and they compile/build into a usage package in the MSFS Community Folder.
The MaterialLib and ContentInfo asset groups are a complete mystery to me.
You should check the SDK documentation. In ADE you don't need to take care of all this because the tool provides all the paths and required files. Using the scenery editor requires to take care of all these settings by yourself.Hi Guido,
Thanks for your suggestions. I am trying to add aprons some 8500 meters from the airport.
I have since learned that the MaterialsLib asset group is for custom ground materials of which I have none so I guess this asset group can be removed? But what about the ContentLib asset group?
What I have now tried is using the package supplied by rhumbafloppy and my package created using SDK -
1) to add A MaterialLIB asset group and ContentLib asset group to an older package I created using ADE but I could not find in the wizard either of these.
2) I removed the MaterialLib and ContentLib packages from the airport package rhumbaflappy uploaded (see above) and then did a BUILD PACKAGE and that resulted in only one error "Couldn't compute mercator bound because the mesh has no library object child" which I THINK can be ignored as I get the same error doing a BUILD PACKAGE of my airport packages created using ADE some time ago and they compile/build into a usage package in the MSFS Community Folder.
The MaterialLib and ContentInfo asset groups are a complete mystery to me.



and add my bridge model which I must say allows the traffic to go across the bridge on the surface of the bridge not under it so I won't need to remove traffic which by the way doesn't seem to know which side of the roadway to use and in fact uses both sides 