Dears,
many people wondered for years how to build a power source in FS. Latest versions of FS have an APU feature, that is missing in FS9, but still works only in certain situations.
There is a way I found today, and deserves to be shared with the community.
Electrical system works with a battery with an uncontrollable capacity and a certain voltage. Then there are systems that drain the battery. Systems are regulated via the [electrical] section in the aircraft.cfg. This section contains entries like this:
light_landing = 0, 5, 17
where the first number is the bus the system is connected to, the second is the current adsorption in ampere and the 3rd is the limit voltage that make the system functional. In the specific case, switching on the landing light a consumption of 5 A is added in bus 0, and the system works until the bus is above 17 V.
Important remark is that (for this system) a landing light must be defined in the [light] section. It has nothing to do with the light itself, but with a simulated system.
Nevertheless, the amperage can be set negative, and in this case it will CHARGE the battery. It means we can sacrifice one of the 10 possible lights of the plane and use it to simulate a power source (APU, GPU). I am personally using light #9, logo light.
light_logo = 0, -100 , 15.0
When logo light is on, it will charge the system with 100 amps. The rest is easy, create your APU or whatever that trigger this light.
An extra info. The panel will go off and "electrical failure" will trigger in the moment when "additional_system" reaches it's critical voltage, typically 17 V.
Normally the line is set as
additional_system = 0, 20, 17
The failure is not irreversible as it is often believed. You just need to recharge above this voltage and it will be operational again. In order to do it be sure that light_logo will have a min voltage lower than ALL other systems. In this way you can operate it and it will charge the battery and restore functionality.
If battery is below the light_logo limit voltage instead, that system will not work and battery will be dead forever.
Tested on Fs2004, don't see a reason why it will not work for newer FS
Hope it will be useful for anybody. It was for me.
many people wondered for years how to build a power source in FS. Latest versions of FS have an APU feature, that is missing in FS9, but still works only in certain situations.
There is a way I found today, and deserves to be shared with the community.
Electrical system works with a battery with an uncontrollable capacity and a certain voltage. Then there are systems that drain the battery. Systems are regulated via the [electrical] section in the aircraft.cfg. This section contains entries like this:
light_landing = 0, 5, 17
where the first number is the bus the system is connected to, the second is the current adsorption in ampere and the 3rd is the limit voltage that make the system functional. In the specific case, switching on the landing light a consumption of 5 A is added in bus 0, and the system works until the bus is above 17 V.
Important remark is that (for this system) a landing light must be defined in the [light] section. It has nothing to do with the light itself, but with a simulated system.
Nevertheless, the amperage can be set negative, and in this case it will CHARGE the battery. It means we can sacrifice one of the 10 possible lights of the plane and use it to simulate a power source (APU, GPU). I am personally using light #9, logo light.
light_logo = 0, -100 , 15.0
When logo light is on, it will charge the system with 100 amps. The rest is easy, create your APU or whatever that trigger this light.
An extra info. The panel will go off and "electrical failure" will trigger in the moment when "additional_system" reaches it's critical voltage, typically 17 V.
Normally the line is set as
additional_system = 0, 20, 17
The failure is not irreversible as it is often believed. You just need to recharge above this voltage and it will be operational again. In order to do it be sure that light_logo will have a min voltage lower than ALL other systems. In this way you can operate it and it will charge the battery and restore functionality.
If battery is below the light_logo limit voltage instead, that system will not work and battery will be dead forever.
Tested on Fs2004, don't see a reason why it will not work for newer FS
Hope it will be useful for anybody. It was for me.
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