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FSX how to build Night texture w/Gmax?

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unitedstates
Hello!

I searched in this forum how to do that, but I didn't found the answer for GMax: does somebody know how to create a night texture with gmax for fsx?
I know how to make the bmp, just need to know how to associate it in fsx.

Thanks!
 
You don't "create night textures" with GMax. You simply TELL GMax what the name of the "night texture bitmap" is...
 
yes thats right,

but in the Picture you see, he made a big Error:

the name of the Texture must named Chevron_LM.bmp
not ChevronLM.bmp

attachment.php
 
Ah, wait, wait:

Vitus gave a link (which didn't work in my IE8 but gave a hint) http://msdn.microsoft.com/en-us/library/cc526971.aspx

The key is using a Fsx Material instead Standard. Set Emissive Properties (in flight simulator extended params) -> Emissive mode: AdditiveNightOnly


However I still have a problem: when ambient light is low (sunset), it looks too bright, as in night... that's because my "night" texture is too white. In order to make it work properly, I set the background to black... and FSX works in the inverse way: for a dark night, it shows the black texture, and as light increases, texture gets whiter, until it "overlaps" day light texture...

I think that how it works...
 
Set in here the 2 Textures: day and night you must have.

We have a look because there is no fault.
 
You have three choices:

Additive (any of the three)

Blend (any of the three)

MultiplyBlend (any of the three)

Which of the three you choose to use will determine how you will create your night texture.

For Additive and Blend modes, typically the night texture will be a darker version of your Diffuse Color (daytime) texture, with Additive being the darkest, with perhaps some highlights added where you wish "more lighting" to appear.

For the MultiplyBlend mode however, the night texture created should be similar to how you created _LM textures for FS9. The RGB is pure black (0,0,0) with some level of grey-to-white where you want "light" to appear.
 
textures and Gamax models

Hey guys
Im creating a simple scenery object for fsx, my problem is I cant get my textures to show in fsx I created the model and texture ,created a folder for the textures (Textures in bmp format) how do i link the textures to the model in fsx? The object shows in the object placment tool but does not display the texture(only a black box? I hope the explanation wont be in Jargon? and put in plane language?
 
The textures in FSX MUST be in compressed DDS/DXT5 format (.dds) or at least in DXT3 format (.bmp).

You can NOT use ordinary 24bit .bmp files.
 
Hi,

Also check if you named your texture folder texture and not for example textures. Then put the textures there in DXT format, DXT1 if you do not use alpha channel, else DXT5. Be sure that the size of the texture is a power of two as well.
 
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