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How to do grass edging

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101
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australia
Hello Everyone,

I would like to add some grass edging to my scenery (like in Flightscenery Portland) however I do not know how to do it. Could some please tell me how to do it?

Regards

Aaron
 
Hi Aaron,

Are you trying to do that with FSDS, as you posted in the FSDS forum? Or is this more a general question of how you could do it?
 
In that case I think you can best create some extra polygons for that grass edge and apply the texture on it you want. But be aware that FSDS output is not optimized for ground polygons, so you will have to tweak the resulting code for get it to display properly.

With FSDS3 this would even mean that you have to run the X file through the Fs2002 MakeMDL to be able to get real ground polygons.

So it might be easier to not try this in FSDS and use a tool that has been designed with ground layouts more in mind.
 
If you mean the grass edge as in the screenshot below then you need to create a plane and then give it a doubled sided texture.

David
 

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Yes I do mean the grass in the screenshot. How do I make the new plane? and does the texture transparent or just normal?

Aaron
 
Hi,

Create the plane in FSDS (4 sided Ngon?). Texture it with your grass texture. For the FS texture, format it in DXT1 (with alpha channel). In the alpha channel the grass should be white and anything else should be black. If you are using FSDS3 the material name should start with DS_ so it is double sided.

Hope this helps,
 
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