Hi Dave:
Sorry for the delay in getting back to this thread (been attending to other matters for a few days).
GaryGB:
The OP screenies were in Native DX-11 using tessellation. One unusual downside to tessellation that I am noticing though is that somehow due to the difference in rendering digital elevation data on the GPU (DX-11) instead of the CPU, the result from a Simconnect call to Surface Elevation is off when the tessellation mode is used.
If ADE and/or SBuilderX work OK in P3Dv2.x, when "connected" to a live MSFS / P3D session, they should be able to capture / report the "ground" Altitude (aka "surface" Altitude) of the existing actively loaded terrain mesh (in order to apply that value to the individual vertices of a polyline and/or polygon to points) ...within the appropriate dialog boxes / context menus of their respective work-spaces.
I would be interested in the higher resolution data for my canyon area if you could point me to it - I would like to have more boulder definition to the sides of the canyons if possible. I was going to just edit the DEM data directly using MicroDEM. I would also like to have better imagery resolution as well - but I think that will have to come from using some actual photos of the canyon.
3 Arc Second is 90 (aka in FS="76.4") Meters between elevation data points (SRTM horizontal resolution)
1 Arc Second is 30 (aka in FS="38.2") Meters between elevation data points (3x that of SRTM horizontal resolution)
1/3 Arc Second is 10 (aka in FS="9.6") Meters between elevation data points
1/9 Arc Second is ~3.3 (aka in FS="4.8") Meters between elevation data points <
may be Resampled to "2" Meters if desired >
FYI: There is at least 1/9 Arc Second (~3.3 Meter) resolution
elevation data available via
USGS National Map:
http://nationalmap.gov/
NOTE: Before attempting custom-sized downloads from
USGS National Map, create a USGS account
first via
EROS:
https://ers.cr.usgs.gov/login/
...or via
EarthExplorer:
http://earthexplorer.usgs.gov/
http://www.usgs.gov/pubprod/):
There is also other higher resolution
ex: LiDAR data for areas near your project at:
http://opentopo.sdsc.edu/gridsphere/gridsphere?cid=datasets
Additionally, there is higher resolution
ex: NAIP 'non-urban'
aerial imagery data for your project area via
USGS National Map
CAVEAT:
MS Internet Explorer (or 'Edge') may be required to order / download properly with 'some' USGS map viewer and search result pages
Yes, it would be nice to harden the top of the bridge (well, the rails actually) so I could land on it with a helicopter. I think I can use MCX for that.
If you do make a version of your bridge with a "Platform" having a "Hardened / Concrete" attribute attached to the texture used for the top rail-bed / deck surface, please let me know, as I would be interested in knowing if one may be able to still allow continuity of the Railroad vector textured polygon object across the span of the bridge ...
without impacting the underlying terrain mesh in the valley below.
Hope this helps !
GaryGB