• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

How to exclude stock floating lights?

Messages
75
Country
norway
Hello all. I am trying to get rid of floating light in the middle of my airport (the airport does not longer excist in real life, the area has been rebuilt into a suburban area).
I've tried ticking all the different excludes in polygons and exclude rectangles with no success. Does anyone know how I can get rid of these annoying lights?
 

Attachments

  • lys1.png
    lys1.png
    2.6 MB · Views: 259
  • lys2.png
    lys2.png
    3.3 MB · Views: 244
You may have to provide more information, because the exclusion does work, in fact, this reply in your thread alerted me to the new exclusion category. Do you understand how to apply the exclusion polygon?
 
Looks obvious to me that the exclusion does not work, from what I can see on the screenshots with the polygons and properties set.
 
I'm not sure, are you trying to help? Have you tested it yourself? I know that it works and have already successfully applied the edit. It seems to not work, if you only cover part of the floating lights, which it also looks like in the picture, but before jumping to conclusions, based on a few images, it seemed best to check.
 
Finally got it to work. It seems like there is something wrong in my scenery project files, as the exclude does not remove all the lights. The original scenery project files that i am still working with were created around SU6 i think, so maybe something became incompatible or whatever.
I made another scenery project with just a exclude polygon for roads, street lights and feature points and added that to my community folder - now all the lights are gone. Not ideal, but it works.
 
Finally got it to work. It seems like there is something wrong in my scenery project files, as the exclude does not remove all the lights. The original scenery project files that i am still working with were created around SU6 i think, so maybe something became incompatible or whatever.
I made another scenery project with just an exclude polygon for roads, street lights and feature points and added that to my community folder - now all the lights are gone. Not ideal, but it works.
I’m having the same issue. I applied a large polygon excluding street lights but of the 3 lights I wanted to exclude only one was gone. So I’ve created another project to check your solution and created a polygon to exclude those other lights but still it isn’t working. Is there any other detail I should look into?
 
Back
Top