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How to get scenery to show up with OPT?

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unitedstates
I am just trying to place some scenery. I've placed the objects and exported the xml file. What do I do with it to get the scenery to show up? I tryed running it through the bglComp but it didn't do anything.
Much appreciated :)
 
Two options:

1) When you have it successfully piped through bglcomp you should have some file "xyz.bgl" in your source directory. Move this to some appropriate scenery folder, e.g. "...\Addon Scenery\scenery" add the directory "...\AddonScenery" to your scenery list with the scenery library manager and restart FSX. Move to the location and you should see the objects.

2) Without using bglcomp: Open some flight file, say "MyFlight.flt", in the folder "My Documents\Flight Simulator X-files\" with notepad, go to the end and add the lines:
[ObjectFile]
File=xyz

(Note: omit the ".xml" !) Then load the flight and move to your scenery location. Again your scenery should be visible.

Note, that MobileScenery only shows up static.

Best regards,
Peter
 
Thanks Funky for the reply. I really want to get a BGL file created. Again, every time i run the xml file through BGLComp it does not create a BGL file. it does not compile. I have made many BGL files that show up in the sim, so you can be sure I am compilling correctly. This is what the xml file looks like - it's supposed to look like this correct?
--------------------------------------------------------------------
<?xml version="1.0" encoding="UTF-8"?>

<SimBase.Document Type="MissionFile" version="1,0">
<WorldBase.Flight>
<SceneryObjects.LibraryObject InstanceId="{0CCD269F-6BFC-418D-AC85-CF3ABC0D6FAA}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 58.64",W122° 18' 24.67",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<SceneryObjects.LibraryObject InstanceId="{E2C9B0F5-0A34-4F84-A9E1-D9C79CBA723A}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 59.69",W122° 18' 25.19",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<SceneryObjects.LibraryObject InstanceId="{3857E846-24A7-4BEE-A524-5685A9E48194}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 58.12",W122° 18' 25.36",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
</WorldBase.Flight>
<MissionBuilder.MissionBuilder>
</MissionBuilder.MissionBuilder>
</SimBase.Document>
 
Hi Folks

joeysipos -
You've saved that as a Mission file.

You need to save it as a Scenery file,
then compile the resulting output.

HTH
ATB
Paul
 
It's a bit confusing as both make a XML file, but they have a completely different format :). BGLComp only understand the scenery XML format.
 
And don't forget that the OPT will not export any mission-related objects or functionality into an XML file if you save as Scenery (you'll get an empty XML file). Scenery is exactly that - static scenery objects, such as buildings or static aircraft.

That does not mean that you can't have some mission-like functionality in free flight (such as programming moving boats & aircraft for specific locations) - just that you have to use a different tools (in this case, TrafficBuilder, that also comes in the SDK), and even then there is not 100% feature-parity between the two.

- Jed
 
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