Thanks Funky for the reply. I really want to get a BGL file created. Again, every time i run the xml file through BGLComp it does not create a BGL file. it does not compile. I have made many BGL files that show up in the sim, so you can be sure I am compilling correctly. This is what the xml file looks like - it's supposed to look like this correct?
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<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="MissionFile" version="1,0">
<WorldBase.Flight>
<SceneryObjects.LibraryObject InstanceId="{0CCD269F-6BFC-418D-AC85-CF3ABC0D6FAA}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 58.64",W122° 18' 24.67",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<SceneryObjects.LibraryObject InstanceId="{E2C9B0F5-0A34-4F84-A9E1-D9C79CBA723A}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 59.69",W122° 18' 25.19",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<SceneryObjects.LibraryObject InstanceId="{3857E846-24A7-4BEE-A524-5685A9E48194}">
<Descr>025A84728h, 040744F04h, 0349E3A9Fh, 07EF1EF3Ah</Descr>
<MDLGuid>{25A84728-4F04-4074-9F3A-9E343AEFF17E}</MDLGuid>
<WorldPosition>N47° 25' 58.12",W122° 18' 25.36",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
</WorldBase.Flight>
<MissionBuilder.MissionBuilder>
</MissionBuilder.MissionBuilder>
</SimBase.Document>