I am making some static aircraft for my Bitburg AFB Scenery and have got models which render in MSFS. However, I am struggling with getting national insignia; USAF titles; slime lights etc to render properly in MSFS20. These are low detail static objects - eye candy - for the scenery and not intended to be scale models, but I do want to have visible national markings and generic unit markings. If I create a material for the main fuselage colour and then create a texture for the markings, I have used the same RGB HEX for the overall colour as an MSFS Standard colour, and for the background in the texture .png file. However, I always get a difference between the overall (MSFS Standard) background and the texture, even though the backgound has the same RGB HEX values.
I tried making transparent .png textures so that the required marking should, in theory, render on top of the underlying overall airframe colour, but no matter what I do I do not get a transparent texture - usually it renders as a black background, or sometimes the purple/white chequer of doom.
Does anybody have any solutions to this please? I have tried PSP2022; a very old Photoshop; and Krita for creating the textures. Blender 3.3.14 with exporter 1.3.3.
I tried making transparent .png textures so that the required marking should, in theory, render on top of the underlying overall airframe colour, but no matter what I do I do not get a transparent texture - usually it renders as a black background, or sometimes the purple/white chequer of doom.
Does anybody have any solutions to this please? I have tried PSP2022; a very old Photoshop; and Krita for creating the textures. Blender 3.3.14 with exporter 1.3.3.


