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P3D v5 How to make PBR texture work in P3D V4/V5

Md Alavi

Resource contributor
Hello guys, I have created this test PBR texture using Materialize software, Now can anyone please explain how to make this work in FS, I am completely new to PBR texture, I am so confused,
So any help will appreciated

Capture.JPG

Thanks,Md Alavi
Final Approach Design Simulation Systems
 
Last edited:

Pyscen

Resource contributor
Hello...

What specifically are you confused about? The Metallic map is made up of 3 or 4 individual maps (Metalness, AO, Specular Reflection (P3D v5 Only), and Smoothness). The Smoothness created by Materialize (that is if I remember correctly) will need to be inverted (white to black or black into white). A more detailed in "how" can be obtained within the Tutorial, "PS:" or "GIMP: Creating Ambient Occlusion Maps" in the Resource section (the second half of the tutorial covers how to place the individual maps into their proper channel).
 

Md Alavi

Resource contributor
Hello...

What specifically are you confused about? The Metallic map is made up of 3 or 4 individual maps (Metalness, AO, Specular Reflection (P3D v5 Only), and Smoothness). The Smoothness created by Materialize (that is if I remember correctly) will need to be inverted (white to black or black into white). A more detailed in "how" can be obtained within the Tutorial, "PS:" or "GIMP: Creating Ambient Occlusion Maps" in the Resource section (the second half of the tutorial covers how to place the individual maps into their proper channel).
Tried what you said, but got a little problem, landing lights can be seen from the other side of the object
2020-7-23_11-53-17-924.png

2020-7-23_12-7-9-492.png

Do you know how to fix this?
 

Pyscen

Resource contributor
It appears that possibly that your albedo map has an alpha channel that is transparent and shouldn't be.

Is there a reason why you have the "double sided" option clicked or turned on?
 

Md Alavi

Resource contributor
It appears that possibly that your albedo map has an alpha channel that is transparent and shouldn't be.

Is there a reason why you have the "double sided" option clicked or turned on?
So need to make the alpha channel black?
And yeah I turned it on accidental, still turning it off its still same....
Here is the channels
Capture.JPG
 
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