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How to remove a 'ghost' scenery object

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1,843
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australia
I seemed to have really screwed up my airport.
I had added a scenery object of an aircraft and later found there were two of them placed almost on top of each other.
I removed them and did a BUILD and copied to the community folder and restarted MSFS only to find one still existed.
Yet I had removed BOTH!
I wondered had I accidentally modified another (nearby) airport and so removed that airport from the community folder and restarted and found the aircraft did not appear.
I then loaded that other airport into the editor and 'scewed' across to the airport with a problem thinking that I would find the aircraft but didn't.


I then checked the contents of the airport.xml (in the data folder for the airport with the problem) and found an entry for the aircraft I had removed.

How could this be (since I had removed it in the editor, saved scenery and did the Build)?
How do I fix it?

I don't think I could delete the .xml and expect it to be rebuilt.

Can I edit the airport.xml and remove the entry, save and expect no problems?
 
It's gone (the 'ghost' aircraft that is)!

I decided to 'bite the bullet' by editing the airport.xml and removing the (placement) entry for the aircraft, saved scenery, Build All and copy package to the community folder.

But why did I need to go to such 'drastic measures'? I had removed the aircraft model from the 'modellib' folder, removed the _packageinit and PackagesMetadata folders and yet the entry in the airport.xml remained.
I have no hair left as I have pulled it all out trying to solve this 'mystery'
 
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