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I did look everywhere, and I could not find any export .mdl that do export the animation properly to .glTF, so, I spent the week end coding it.
It is a simple executable for the moment, but I am thinking of making a something else with it. I plan to post the source code on GIT. I did it in a mix of C and C++, I call it dirty C++ ;-) (I got inspired by a python code)
The only condition to use the code will be to display a message on the screen when running the conversion. ("Make sure you have the written authorization to export the data of this model")
I only tested it on aircrafts.
What will be your favorite way to import/export?
1) Blender import?
2) 3DSMax import?
3) an executable is good enough? mdl2gltf.exe source destination /options
Please vote for 1, 2, 3 in the comment.
It is a simple executable for the moment, but I am thinking of making a something else with it. I plan to post the source code on GIT. I did it in a mix of C and C++, I call it dirty C++ ;-) (I got inspired by a python code)
The only condition to use the code will be to display a message on the screen when running the conversion. ("Make sure you have the written authorization to export the data of this model")
I only tested it on aircrafts.
What will be your favorite way to import/export?
1) Blender import?
2) 3DSMax import?
3) an executable is good enough? mdl2gltf.exe source destination /options
Please vote for 1, 2, 3 in the comment.











