Here's the deal.
I'm a long-time flight simmer who has downloaded and installed addons for years. I've mastered that process. Now, for the first time, I've set out to create my own scenery....in particular, a neighbor's landing strip and some of the surrounding scenery.
So I downloaded/installed ADE...clicked new airport...punched in the coordinates (from Google Earth) and altitude (which I got from FSX by crashing my Cessna nose first into the ground where the landing strip would be...I know there has to be a better way). Then I made a polygon around the runway and parking area and selected Airport Background and Flatten Mask Class Map Exclude Autogen (following the tutorial...which isn't much help...I have no idea what all those other options mean). So that all worked out...the autogen was cleared...the runway was on the ground..etc.
But the problem I'm having now is with the scenery.
I want to create the woods, ditches, and fields within a couple mile square of the airport. How in the world do I do this properly?
I'll tell you what I've done.
I simply drew more polygons and filled them in with landclass (grass) and water (for the ditch)...and then expected them to cut out the autogen and go over the FSX land. Which worked (kinda...I only got water to show up when I selected Default Non-Perrenial)....but the grass and the ditch are at sea level...instead of 718 ft. above sea level. Therefore, I have a Grand Canyon where I put this stuff. How do I get rid of this? Or maybe, what is the best way to create the surrounding scenery using ADE. Thanks!
I'm a long-time flight simmer who has downloaded and installed addons for years. I've mastered that process. Now, for the first time, I've set out to create my own scenery....in particular, a neighbor's landing strip and some of the surrounding scenery.
So I downloaded/installed ADE...clicked new airport...punched in the coordinates (from Google Earth) and altitude (which I got from FSX by crashing my Cessna nose first into the ground where the landing strip would be...I know there has to be a better way). Then I made a polygon around the runway and parking area and selected Airport Background and Flatten Mask Class Map Exclude Autogen (following the tutorial...which isn't much help...I have no idea what all those other options mean). So that all worked out...the autogen was cleared...the runway was on the ground..etc.
But the problem I'm having now is with the scenery.
I want to create the woods, ditches, and fields within a couple mile square of the airport. How in the world do I do this properly?
I'll tell you what I've done.
I simply drew more polygons and filled them in with landclass (grass) and water (for the ditch)...and then expected them to cut out the autogen and go over the FSX land. Which worked (kinda...I only got water to show up when I selected Default Non-Perrenial)....but the grass and the ditch are at sea level...instead of 718 ft. above sea level. Therefore, I have a Grand Canyon where I put this stuff. How do I get rid of this? Or maybe, what is the best way to create the surrounding scenery using ADE. Thanks!


