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I need your experience...

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argentina
Ok, i'm making a small city with an aerodrome in Google Earth. I'm ok with that part but i need your experience: How you guys mix the original landscape with the new one created. For example: this city has an x track and is represented in FSX. Obviously i try to make this point my parameter between GE and FSX. But what i get is that my roads doesn't continue those represented in FSX.
Is this normal? I don't think so... This part is easy when you create an island because you draw from scratch in water. But in solid terrain, what do you guys use as reference?

Thanks guys!! This forum is the best!!
Saluti
 
Are you saying that you have excluded an area and that the roads that were present in FSX for that area are no longer present?

This would be correct behaviour.

If you used the Exclude___Everything tag then roads will be excluded too and you would need to redo the roads for the QMD11 cells that were excluded.

Also the other thing to bear in mind is that the default roads (and shorelines etc) in FSX are not necessarily very accurate whereas the GE ones are accurate. So if you are making roads from GE then they wont line up with the default FSX ones at the boundaries of an QMD11 exclusion cell. You would need to "fudge" the ones from GE to make them join the FSX default ones at the right place.
 
What i tried to explain was what you said in the second paragraph. How can i achieve a good transition between QMID11 and my scenery? What do you do in these cases? Particullary roads, railways and as you said, shorelines. I mean, can i move my polygons in FSX KML? I think i can't. I'm not looking for perfection, just a neat work!

Thanks to answer me Matthew!!;)
Sorry if my english is not that good!!! :D:D:D
 
You may already know this, but a good way to tell where QMID11 boundaries are is to use TMFViewer (comes with the SDK).

This way, when you delete a stock water poly, for example, you will know exactly what water will disappear, and then be able to make a new water poly to fill in the area.

In this way, you can ensure that your transitions between stock areas and modified areas are nice and neat.

I know that I could not use FSX_KML without also using TMFViewer to get a bearing on what I am trying to do.
 
Thanks Mace!! Yeah, i also use Tmfviewer. The problem is that between GE & QMID there is a significant difference and i don't know how to modify (move the polygons) in FSX KML to eliminate this gap. The only way is to take a reference point (that sometimes is present in both, but in most cases it isn't) and modify every vertice. This is nothing if you have 4 vertices or so, but if you have many vertices in many polygons it could take you to commit mistakes.

Thanks again, guys, for your advises!!
 
You must modify polygons inside GoogleEarth. You can't do it inside FSX_KML.

What I do, is have TMFViewer and GoogleEarth open at the same time. In the lower left (a la izquierdo?) :) of TMFViewer is the latitude and longitude display. THAT is how I coordinate between GoogleEarth and FS.

In this way, I can make sure my FSX_KML polys are "big enough" to cover areas.
 
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