Here is what I think you are saying
I hope this doesn't get too long but here goes.
1. When ADE loads a stock airport on the grid it copy's out of all the stock bgl's everything it can find that makes up the airport (and then some).
So everything in the stock file is decompiled and copied into ADE - that makes sense.
2. At the same time ADE creates mico exclusions for all the subset of objects I listed above and deletes all those stock objects in the project file (ad3).
ADE then creates loads of micro exclusions so that none of the design objects will appear. These exclusions will not be listed in any ADE lists. But why do some people 'see' these micro exclusions and not others, including myself?
3. ADE now copies all the objects back into the project file so they appear on the grid.
ADE then takes a copy of all the objects and puts them back into the ad3 file for editing as required by the user.
So now, if this latest file is compiled and placed in the highest area in the Scenery library, when FSX loads it will load the default FSX design file and then will load the new version which will firstly block out everything in the default file and then put in everything in the new file, thus only the modified airfield will be displayed.
Logic now tells me that, if a new version of an airport is created in exactly the same location and with the same name, and that this version was placed at the highest level, then when FSX loads, the absence of micro exclusions would mean that the original default objects would still appear with any of the new airport's objects also appearing - is this correct?
So the effect is that, when modifying an airfield, we are always working with 'copies' of the original features?
So when I open a Stock Airport in ADE what I see are the original features but when I save to ad3 and re-open, what I am seeing and editing are copies of the original features?
I do hope I am right so far!
Now I spend quite a lot of time modifying 3rd party airfield layouts particularly those supplied with Traffic X. When I open these in ADE, it is clear that these are based on the original default FSX files, but, although they do not show the stock library objects, when the airport loads into FSX, these objects appear - so no micro exclusions can be in these files. Incidentally, if one of these files does contain a new library object, does ADE put in a micro exclusion and then put a copy of the object back into the ADE file?
This is where I use the "Load Stock Data" in order to be able to manipulate the Stock Objects to my satisfaction. This must now put in micro exclusions as well as putting in copies of the original items in order to allow me to move things around or even delete them.
I think I had better finish here as my head is about to explode in trying to get to grips with this. Just putting these notes here has helped me get a better understanding of what is going on - I hope that I have now got it somewhat correct? Phew!
Ray
