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This wandered off-topic a bit...
Generally, you would not place an identical MDL, with an identical GUID, 3 times in a scenery using 'inline' model referencing. You would instead make a library object, and reference that GUID 3 times. (The problem could also be avoided by using a different GUID for each instance.)
In this case, the GUID was already used in OBX16150.bgl, so why make a new object usage with the same GUID in the first place?
Having the MDL referenced in the BGLComp code is usually reserved for one-usage objects. Multi-usage objects are properly put in a library. You should never re-use a GUID.
Dick
Generally, you would not place an identical MDL, with an identical GUID, 3 times in a scenery using 'inline' model referencing. You would instead make a library object, and reference that GUID 3 times. (The problem could also be avoided by using a different GUID for each instance.)
In this case, the GUID was already used in OBX16150.bgl, so why make a new object usage with the same GUID in the first place?
Having the MDL referenced in the BGLComp code is usually reserved for one-usage objects. Multi-usage objects are properly put in a library. You should never re-use a GUID.
Dick
