- Messages
- 1
- Country

Hello guys, first of all, thank you for this great forums! Learn a lot from reading over here!
Please first of all, do forgive me if someone already posted this question.
I'm working on my first model for the Flight Simulator series. I've notice that a lot developers from P3D / FSX days have some amazing knowledge about how to integrate a model. So i'm working on my model for MSFS2020, i've the plane in game, basic animations are working ex: ailerons, rudder, flaps and so on.
The problem is with my gear, i've IK Limb Solver and Look At constraints on my landing gear, but when i do export my model via babylon, none of my animations are working in the simulator. I'm working with the DA62 sample and i don't understand how they make their animations work with IK. Do they bake animations? I've no idea...
If someone can point me the right direction i would be very grateful!
Thank you
Take Care & Stay Safe
Tango
Please first of all, do forgive me if someone already posted this question.
I'm working on my first model for the Flight Simulator series. I've notice that a lot developers from P3D / FSX days have some amazing knowledge about how to integrate a model. So i'm working on my model for MSFS2020, i've the plane in game, basic animations are working ex: ailerons, rudder, flaps and so on.
The problem is with my gear, i've IK Limb Solver and Look At constraints on my landing gear, but when i do export my model via babylon, none of my animations are working in the simulator. I'm working with the DA62 sample and i don't understand how they make their animations work with IK. Do they bake animations? I've no idea...
If someone can point me the right direction i would be very grateful!
Thank you
Take Care & Stay Safe
Tango
