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Wanted to say "Hello" to everyone here; I'm Chairborne and just today I both joined this site and downloaded GMAX to begin my education in scenery design. I have zero experience in GMAX or scenery object design, so bearing that in mind, if anyone had any advice on a comprehensive-yet-brief tutorial I could review, I'd be especially grateful. I learn quickly, mostly from trial-and-error, but I do learn.
I have David "Opa" Marshall to thank for introducing me to the Great Beyond of Flight Simulator: AFCAD airport development, scenery object placement, everything thus far. This aspect of FS has piqued me to incurable curiosity and it has been a major consuming hobby. Currently I only fly and work on FS2004 and plan to stay there for some time, but if things pick up in the future of FS, as other certain fora have indicated, then development for FS2004 might just be my teeth-cutting expedition to the new generation of Flight Simulators.
Am looking forward to reading more in the Scenery forum and going from there. Thanks for the chance to be in these Forums.
I have David "Opa" Marshall to thank for introducing me to the Great Beyond of Flight Simulator: AFCAD airport development, scenery object placement, everything thus far. This aspect of FS has piqued me to incurable curiosity and it has been a major consuming hobby. Currently I only fly and work on FS2004 and plan to stay there for some time, but if things pick up in the future of FS, as other certain fora have indicated, then development for FS2004 might just be my teeth-cutting expedition to the new generation of Flight Simulators.
Am looking forward to reading more in the Scenery forum and going from there. Thanks for the chance to be in these Forums.
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