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MSFS24 Import/define livery for aircraft

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763
Country
netherlands
Hi,

I might be missing something obvious, but can't figure it out.

My goal is to make a livery and use ModelConverterX as a viewport so I don't have to load MSFS to make small tweaks. I can import a plane into ModelCoverterX just fine.

However, some of them will not load textures. I will get a bunch of "failed to load texture" error messages (which seems to reference path where the package building developer had their plane saved...) and because the way that MSFS handles liveries, I can't select a different one either.

I tried opening aircraft.cfg, but of the custom liveries, it contains a relative path in the virtual filesystem of MSFS which of course didn't actually lead to the xml I wanted. If I do the same with the main file, then a similar result happens as in case of loading the model directly, except of course I get the same bunch of errors for the interior.

Missing texture finder does not seem to help.
 
Hi,

Which version of ModelConverterX are you using? I did improve support for livery packages a few months ago. Are you using a recent development release?
 
Do you have an example of how the livery package is structured? I mainly tested with the MSFS default aircraft and how their liveries are done, but maybe this one has a slightly different structure.
 
The plane is your run of the mill plane with simobjects/airplanes/xyz/ folders in package, then theres a model.something and texture.other and aircraft.cfg file

I can either open the aircraft.cfg and load both exterior and interior, or the model.xml only for the exterior. Either way MCX will attempt to load the paths hardbaked(?) into materials that's specific to the authors PC, not even the MSFS VFS path. And fails

I attach the log to show you how it looks.

The one workaround I found is to use material editor and replace the references. It will still not like ktx2 files, but that's fine, it's actually faster to work with PNG at this stage.
 

Attachments

Is this a package I can download and test with somewhere?

It might be that ModelConverterX does not handle this situation correctly, I haven't seen glTF files with full paths before. Maybe I only need to take the filename in that case.
 
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