Hi,
I might be missing something obvious, but can't figure it out.
My goal is to make a livery and use ModelConverterX as a viewport so I don't have to load MSFS to make small tweaks. I can import a plane into ModelCoverterX just fine.
However, some of them will not load textures. I will get a bunch of "failed to load texture" error messages (which seems to reference path where the package building developer had their plane saved...) and because the way that MSFS handles liveries, I can't select a different one either.
I tried opening aircraft.cfg, but of the custom liveries, it contains a relative path in the virtual filesystem of MSFS which of course didn't actually lead to the xml I wanted. If I do the same with the main file, then a similar result happens as in case of loading the model directly, except of course I get the same bunch of errors for the interior.
Missing texture finder does not seem to help.
I might be missing something obvious, but can't figure it out.
My goal is to make a livery and use ModelConverterX as a viewport so I don't have to load MSFS to make small tweaks. I can import a plane into ModelCoverterX just fine.
However, some of them will not load textures. I will get a bunch of "failed to load texture" error messages (which seems to reference path where the package building developer had their plane saved...) and because the way that MSFS handles liveries, I can't select a different one either.
I tried opening aircraft.cfg, but of the custom liveries, it contains a relative path in the virtual filesystem of MSFS which of course didn't actually lead to the xml I wanted. If I do the same with the main file, then a similar result happens as in case of loading the model directly, except of course I get the same bunch of errors for the interior.
Missing texture finder does not seem to help.
