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I suggest to add a new option to use with attribute filters of scenproc...
Integration of an automatic generator of Library object by extrusion of the polygon(.shp) with adjust & assignment of a generic building texture.
Interests:
1/to give possibility to assign different heights in smaller area of the same AGN tile for some features. (in place of buildingheight option).
2/to offer better accuracy in the setup of a building:
- Height (level number).
- Respect of a particular shape for no rectangular building.
Useful options:
- Automatic generation of the .mdl
- Automatic GUID assignment.
- Automatic declaration in the xml of library object (if it setuped).
- Possibility of choosing the number of floor (height of batiment)
- Possibility of generating a "pseudo-generic" Library object if the shape is a simple polygon (rectangle) *
- Possibility of generating a specific Library object in the case of exotic shape (octagon, internal hole, etc.)
* If it is about a simple polygon(rectangle) to avoid the redundancy in the creation of too similar object, it would need to round off the width and the length of the polygon in a standard measure, what will facilitate in more the respect of textures alignement (no cutted windows or doors...) and decrease the number of possibility of this type of object.
To check if the object don't already exist, I suggest to name this "generic" Library building with a naming convention like: obj_length_width_level_texture.mdl
what do you think of this idea? Would it present an interest? Or is it a utopian or wrong idea?
Integration of an automatic generator of Library object by extrusion of the polygon(.shp) with adjust & assignment of a generic building texture.
Interests:
1/to give possibility to assign different heights in smaller area of the same AGN tile for some features. (in place of buildingheight option).
2/to offer better accuracy in the setup of a building:
- Height (level number).
- Respect of a particular shape for no rectangular building.
Useful options:
- Automatic generation of the .mdl
- Automatic GUID assignment.
- Automatic declaration in the xml of library object (if it setuped).
- Possibility of choosing the number of floor (height of batiment)
- Possibility of generating a "pseudo-generic" Library object if the shape is a simple polygon (rectangle) *
- Possibility of generating a specific Library object in the case of exotic shape (octagon, internal hole, etc.)
* If it is about a simple polygon(rectangle) to avoid the redundancy in the creation of too similar object, it would need to round off the width and the length of the polygon in a standard measure, what will facilitate in more the respect of textures alignement (no cutted windows or doors...) and decrease the number of possibility of this type of object.
To check if the object don't already exist, I suggest to name this "generic" Library building with a naming convention like: obj_length_width_level_texture.mdl
what do you think of this idea? Would it present an interest? Or is it a utopian or wrong idea?

