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FSX Insertion of many objects

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unitedkingdom
Hi all

I've come across a problem where I've got say 40 objects being placed into the scene at the same time through SODE as grouped triggerable objects, but a few don't show up. Turning them off and on a few times eventually makes them all appear, but it'll randomise the ones it shows until that time. I've seen a similar problem with Whisplacer when using the preview mode so I assume it's a FSX issue. Has anyone else come across this and fixed it? They seem to appear on their own though when the LOD changes.

Cheers
Will
 
Hi Will

I didn't actually test a scenario with 40 grouped triggerable objects, so you might have hit a limitation of the engine. As for the inner workings: SODE will then sequentially call the creation methods of SimConnect 40 times, maybe the SimConnect server just can't handle that stream of requests properly.
What kind of objects do you group? Are they lamps? May be you can merge those all in a single mdl file.
 
Hi Jeffrey

That would make sense that SimConnect can't handle as many inserts as I'm doing. They are lamps indeed. I could perhaps merge them together per runway but the reasoning for not is to maintain individual LODs per lamp. I'll have to see what it's like as a single MDL or just go with it!

Cheers
Will
 
Hi Jeffrey

That would make sense that SimConnect can't handle as many inserts as I'm doing. They are lamps indeed. I could perhaps merge them together per runway but the reasoning for not is to maintain individual LODs per lamp. I'll have to see what it's like as a single MDL or just go with it!

Cheers
Will

Hi,

maybe you can make a model with the 2 lamps sitting each side of the runway. Doing that you can keep the lods and divide the number by 2.
 
SODE has no difficulty in spawning my nearly 600 hundred light models each with an attached effect. It takes about 10 seconds.

Don
 
Maybe it's just a problem with my FSX install then. Was planning on reinstalling anyway as it's a few years ago now! Will also try on P3D when I get it.

Cheers
 
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